
Farewell: The Paper Wife
- Horror
- Immersive Experience
- Escape Game
- Original IP
- Location-Based
- Device
- Glasses
- Target Audience
- Ages 12+
What if the haunted house came to life around you?
Farewell: The Paper Wife explores a new form of horror entertainment that combines our original horror IP, immersive environments and escape-room mechanics into a shared interactive experience.
Scenarios

Immersive Horror
Make the impossible feel real. Turn ghosts, curses and supernatural phenomena into experiences audiences can see and experience firsthand, pushing horror beyond performers, props and physical effects.
- Haunted House
- Escape Game
- Immersive Play

LBE (Location-Based Entertainment)
Turn physical venues into immersive worlds that audiences can enter, interact with and return to again and again.
- Theme Parks
- Immersive Theater
- IP Museum

IP Experience
Let immersive experiences spark new IP, while opening existing IP to new forms of storytelling and entertainment.
- Original IP
- Cross-IP Collaboration

Cultural & Tourism
Bring cultural stories, folklore and heritage into new forms of entertainment, giving audiences new ways to encounter history, discover places and experience culture.
- Cultural Entertainment IP
- Interactive Heritage Experience
Vision
- 01Original IP
Create worlds that can live beyond a single story.
- 02Immersive Experience
Turn stories into places you can enter.
- 03Experience Format
Turn live experiences into repeatable entertainment formats.
- 04IP Ecosystem
Let one world grow across multiple forms of entertainment.

Tech Behind The Experience
Real-Time Cinematic VFX
Supernatural events happen in response to players’ actions.
Dynamic Lighting & Shadow
Virtual elements respond naturally to real-world lighting and shadows.
Stable Spatial Anchoring
Virtual characters and environments remain precisely anchored to the physical space.
Multi-User Interaction
Multiple players share the same spatial narrative in real time.
Built for Real-World Operation
Designed to support repeatable, multi-user experiences in physical venues.
